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Gaming

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Gaming micro-transactions for chance-based items


Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with away to obtain virtual items for in-game use.
Report

Disrupting illegal offshore gambling


The Interactive Gambling Act 2001 (IGA) was strengthened in 2017, giving the ACMA expanded responsibilities and new powers to disrupt and deter prohibited and unlicensed offshore gambling. Over the last twelve months, the ACMA’s activities have driven a significant change in compliance with the IGA.
Report

Australian Government response to the Environment and Communications References Committee report: Game on: more than playing around


The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around. The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response, the Government has outlined a range of measures that are being developed...
Report

Game on: more than playing around


This Senate report provides an overview of key aspects of, and developments in, the Australian video game development industry.
Report

Convergence of gambling and gaming in digital media


This study explores the convergence between gambling and gaming and the implications it has for young people. The study reports gambling and gaming are converging. Gambling products are increasingly incorporating gaming themes and elements, such as elements of skill. Video games may imitate gambling (as in the case of social casino games) and gambling may...