Gaming
Report
Gaming micro-transactions for chance-based items
Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with away to obtain virtual items for in-game use.
Report
Disrupting illegal offshore gambling
The Interactive Gambling Act 2001 (IGA) was strengthened in 2017, giving the ACMA expanded responsibilities and new powers to disrupt and deter prohibited and unlicensed offshore gambling. Over the last twelve months, the ACMA’s activities have driven a significant change in compliance with the IGA.
Report
Australian Government response to the Environment and Communications References Committee report: Game on: more than playing around
The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around. The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response, the Government has outlined a range of measures that are being developed...
Report
Game on: more than playing around
This Senate report provides an overview of key aspects of, and developments in, the Australian video game development industry.
Report
Convergence of gambling and gaming in digital media
This study explores the convergence between gambling and gaming and the implications it has for young people. The study reports gambling and gaming are converging. Gambling products are increasingly incorporating gaming themes and elements, such as elements of skill. Video games may imitate gambling (as in the case of social casino games) and gambling may...