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Digital literacy

Alternative labels
Digital skills
Internet literacy
Digital learning
Subject Hierarchy
Broader terms
Information literacy
Current term
Digital literacy
Permalinks
APO URI

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Discussion paper

Realizing human potential in the Fourth Industrial Revolution: an agenda for leaders to shape the future of education, gender and work


This white paper is the outcome of an international dialogue series, organised by the World Economic Forum. It is intended to be a resource for governments, business and other stakeholders interested in strengthening the enabling environment for human capital formation in the Fourth Industrial Revolution.
Policy report

Reskilling for the fourth industrial revolution: formulating a European strategy


The current wave of digital transformation is rapidly changing industrial production processes. The Internet of Things, cloud computing and other innovations facilitate a more software-driven, individual and efficient way of producing goods and services. And it presents a formidable challenge to EU policymakers, since only a successful transformation of European industry in general and of...
Report

Immersed in the future: a roadmap of existing and emerging technology for career exploration


This roadmap highlights, in an accessible way, some existing and emerging digital technologies and their potential to create deeper and authentic learning opportunities in school and post-school education. Like all useful roadmaps, this report does two things. Firstly, it charts some broad directions in the general types of technologies that are currently commercially available and...
Evaluation

Game coding workshops in New Zealand public libraries: evaluation of a pilot project


Participants were taken step by step through the process of creating their own simple 2D videogame, learning the basics of coding, computational thinking, and digital game design. The workshops were free and drew 426 people across the seven locations. 85% of participants completed an online evaluation form at the end of the workshop. We evaluated...
Conference paper

Gamifying adult literacy learning with apps: reflections on the ‘state-of-the-art’ to the ‘state-of-the-actual’

The purpose of this paper and session is fourfold. Firstly, we outline an enduring educational and social problem, poor levels of literacy amongst some adults, including students in higher education, and a potential innovative solution – the gamification of literacy learning. The problem of literacy development in higher education is often subsumed under study skills...