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Organisation

Australian Gambling Research Centre

Acronym:
AGRC
Discussion paper

Online and on-demand support for people affected by problem gambling: the potential for e-mental health interventions


This paper provides an overview of the evidence on e-mental health support and treatment options for people seeking help with problem gambling.
Report

Is it gambling or a game? Simulated gambling games: their use and regulation


Simulated gambling games mimic the characteristics of gambling games but do not provide an opportunity to stake, win or lose real-world money. People who play simulated gambling games are more likely to gamble commercially and report gambling problems. The convergence of gambling and gaming alongside an increase in advertising has led to increased exposure to...
Report

Review of electronic gaming machine pre-commitment features: transaction history statements


This report synthesises existing evidence and opinions from regulators, academics, government officials and electronic gaming machines (EGM) venue operators relating to the optimum design of transaction history statement features within an EGM pre-commitment system in order to increase consumer protection and reduce harm.
Report

Review of electronic gaming machine pre-commitment features: self-exclusion


This report is one of a set of three, and focuses on the option of self-exclusion - systems and technology that allow concerned gamblers to bar themselves from venues.
Report

Review of electronic gaming machine pre-commitment features: limit setting


Gambling is a popular activity in Australia, but can result in problems for a significant minority. In response, the Australian Government has commissioned the Australian Institute of Family Studies to investigate 'pre-commitment' options for electronic gaming machines. This report is one of a set of three, and focuses on the option of limit setting.

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