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Electronic games

Alternative labels
Computer games
Video games
computer gaming
Subject Hierarchy
Broader terms
Digital media
Current term
Electronic games
Permalinks
APO URI

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Report

Australian Government response to the Environment and Communications References Committee report: Game on: more than playing around


The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around. The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response, the Government has outlined a range of measures that are being developed...
Conference paper

Gamifying adult literacy learning with apps: reflections on the ‘state-of-the-art’ to the ‘state-of-the-actual’

The purpose of this paper and session is fourfold. Firstly, we outline an enduring educational and social problem, poor levels of literacy amongst some adults, including students in higher education, and a potential innovative solution – the gamification of literacy learning. The problem of literacy development in higher education is often subsumed under study skills...
Report

Game on: more than playing around


This Senate report provides an overview of key aspects of, and developments in, the Australian video game development industry.
Report

Is it gambling or a game? Simulated gambling games: their use and regulation


Simulated gambling games mimic the characteristics of gambling games but do not provide an opportunity to stake, win or lose real-world money. People who play simulated gambling games are more likely to gamble commercially and report gambling problems. The convergence of gambling and gaming alongside an increase in advertising has led to increased exposure to...
Report

Convergence of gambling and gaming in digital media


This study explores the convergence between gambling and gaming and the implications it has for young people. The study reports gambling and gaming are converging. Gambling products are increasingly incorporating gaming themes and elements, such as elements of skill. Video games may imitate gambling (as in the case of social casino games) and gambling may...