Higher education
Alternative labels
Post-secondary education
Universities and colleges study and teaching
Report
Student transfer: at a glance
This publication summarises what is known about student transfer between the vocational education and training (VET) and higher education sectors. Transfer occurs when a student who has enrolled in one sector subsequently commences a qualification in the other. Some students have completed their first qualification, but some have not. The second qualification may be in...
Report
Peer review of teaching in Australian higher education
This project aimed to encourage and support greater participation in peer review of teaching through the creation of resources to assist institutions to effectively implement policies and programs of peer review of teaching. Peer review of teaching has the potential to advance the quality of learning and teaching in higher education. Peer review capitalises on...
Report
Piracy of digital content
This report covers the piracy of content, such as music, films and software that does not involve the use of physical media. The report represents Phase II of a three-phase project examining the Economic Impacts of Counterfeiting and Piracy (23). The objective of the project is to improve factual understanding and awareness of the effects...
Report
A national strategy for mathematical sciences in Australia
This report addresses the shortage of mathematics graduates and teachers in Australia, as well as a perceived decline in the quality of mathematics education. The report calls for a national strategy to combat these issues and their ramifications for young mathematics students. It suggests that the lack of appropriately qualified teachers be addressed, as well...
Report
Second Life: how may it augment our first (learning) life?
This report on Second Life is structured in five parts. Part 1 gives a short outline of what Second Life is. Part 2 details current and potential use of Second Life in pedagogy. Part 3 addresses Second Life in relation to research and creative practice. Part 4 examines Second Life’s current and potential uses in...