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Report

Report

Digital use and risk: online platform engagement among children aged 10 to 15


Online platforms are a central part of life for children in Australia. As children increasingly navigate digital spaces, it is essential to understand not only how they use these platforms but also the risks they may encounter. This short report details top-line findings on the use of online platforms and experiences of harms among 10–15-year-olds.
Report

Fighting superbugs: the path forward


Antimicrobial resistance is a critical global health challenge, threatening the effectiveness of modern medicine and increasing the risk of untreatable infections. This report summarises discussion at the 2024 Antimicrobial Subscription Model roundtable. The roundtable agreed on 10 key principles to guide the development of a pilot program for novel antimicrobials and its implementation in Australia.
Report

A focus on homes, not power plants, could halve energy bills


Modelling presented in this report shows focusing on household energy demand is a highly effective strategy to address Australia’s energy challenges. Household solutions such as thermal upgrades, solar and batteries, and smart, efficient electric appliances would save consumers money, while also benefiting the broader energy system. The report provides five recommendations.
Report

OECD employment outlook 2025: can we get through the demographic crunch?


This outlook looks at the latest labour market developments and prospects in OECD member countries. It also discusses the challenges population ageing poses more generally. The consequences of an ageing workforce for productivity growth are analysed. Without swift changes in policies and behaviours, GDP per capita growth will slow down significantly in most OECD countries.
Report

It’s more than fun and games: the online gaming experiences of young people with disability


This report explores the online gaming experiences in Australia of children and young people with disability aged 8 to 17. It finds that many of the benefits associated with gaming are more pronounced for young gamers with disability than for their peers. However, the risks of online gaming are also more prevalent.