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Virtual reality

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Digital media
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Virtual reality
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Journal article

How close is the built environment to achieving circularity?

This paper will extrapolate the EMF's ReSOLVE frameworks through the context of three examples in vastly different formats.
Report

Gaming micro-transactions for chance-based items


Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with away to obtain virtual items for in-game use.
Report

Immersed in the future: a roadmap of existing and emerging technology for career exploration


This roadmap highlights, in an accessible way, some existing and emerging digital technologies and their potential to create deeper and authentic learning opportunities in school and post-school education. Like all useful roadmaps, this report does two things. Firstly, it charts some broad directions in the general types of technologies that are currently commercially available and...
Conference paper

#Democracy: Towards a Conceptual Framework for an Empirical Study of Political Conversations on Twitter


This paper seeks to establish a set of concepts to help frame an empirical analysis of the relationship between internet communication technologies and political discourses. It discusses theoretical and methodological issues relating to established frameworks for investigating the role that these technologies play in politics.
Conference paper

Virtual worlds and the 3D web: Australian policy debates in Second Life

Research indicators point to a 3D Web encompassing online virtual worlds in which users form communities, do business and create and sell virtual products. The current number of participants in such environments is estimated in the tens of millions. This new web environment brings with it an array of complex policy issues in the area...