Virtual reality
Report
New realities: activating the potential for the creative industries and tourism in regional South Australia
This report draws on interviews, site visits and international research to examine the potential of augmented, virtual and mixed reality tourism experiences within regional areas of South Australia.
Conference paper
Accelerating the Last Planner System (LPS) uptake using virtual reality and serious games: a sociotechnical conceptual framework
Although recent research has revealed that successful implementation of the Last Planner System (LPS) is highly dependent upon how its social and technical aspects are managed and interrelated, there are still problems with the LPS implementation in the design phase and on-site. This paper finds that Virtual Reality (VR) and Serious Games (SG) could be...
Report
Artificial Intelligence and emerging technologies in schools: research report
This report should serve as both a starting point for knowledge acquisition, and as a springboard for the teaching profession to engage in debate about the current state and future of AI and emerging technologies in schools.
Report
Making the most of technology in education
This report draws together lessons from nine international examples of inspiring practice where technology is impacting on large numbers of teachers and students.
Report
3D/VR in the academic library: emerging practices and trends
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library’s vital role in supporting this work.