Sorry, you need to enable JavaScript to visit this website.

Serious games

Subject Hierarchy
Current term
Serious games
Permalinks
APO URI

ADVERTISEMENT

Journal article

Can multiple contractors self-regulate their joint service delivery? A serious gaming experiment on road maintenance planning

It is currently unclear how performance-based payments in network tenders can effectively encourage network members to coordinate their own operations, so a serious game was performed that simulates road maintenance planning to study changes in decision making and the emergence of network coordination. The experiments show that monetary incentives influence decision making, but their effect...
Conference paper

Accelerating the Last Planner System (LPS) uptake using virtual reality and serious games: a sociotechnical conceptual framework


Although recent research has revealed that successful implementation of the Last Planner System (LPS) is highly dependent upon how its social and technical aspects are managed and interrelated, there are still problems with the LPS implementation in the design phase and on-site. This paper finds that Virtual Reality (VR) and Serious Games (SG) could be...
Conference paper

Development and testing of an innovative architectural programming simulation as a precursor to target value design


The purpose of this research was to explore the importance of architectural programming in helping to identify key attributes of value to an owner, and to report on a lean game designed and preliminarily validated by the authors to investigate the accuracy and perception of attribute identification through AP as represented by the game.
Conference paper

Using TVD simulation to improve collaboration


Recently, there has been an increase in the creation, reinvention and use of simulations and serious games to teach Target Value Design (TVD) and other lean principles to project stakeholders encountering them for the first time. The results of this study reported that the simulation is effective in illustrating the practices of TVD including collaboration...
Conference paper

Gamifying adult literacy learning with apps: reflections on the ‘state-of-the-art’ to the ‘state-of-the-actual’

The purpose of this paper and session is fourfold. Firstly, we outline an enduring educational and social problem, poor levels of literacy amongst some adults, including students in higher education, and a potential innovative solution – the gamification of literacy learning. The problem of literacy development in higher education is often subsumed under study skills...