Creative technologies: a case study of place-based learning and teaching in the digital age
Attachment | Size |
---|---|
Creative Technologies (report) | 2.25 MB |
This report highlights current considerations on the potential role of new and emerging digital technologies in education. Its purpose is to bring together recent literature on digital literacy and online technologies, particularly new technologies such as smartphones and locative media, in supporting educators in the classroom. The report draws on a case study that the authors – working across the fields of video, audio, and augmented reality – carried out in two rural primary schools in Victoria. It is anticipated that the findings, learnings and recommendations in this report will be of benefit to all educators and digital and creative professionals seeking to develop capabilities in digital, creative and critical literacies.
Creative Technologies was a collaboration across two separate projects between RMIT University researchers and Kangaroo Flat Primary School (Bendigo), and RMIT University and Woodford Primary School (Barwon-South Western). The project was funded through Creative Victoria, Education Partnerships programme as part of the ‘Virtual Creative Professionals in Schools’ programme between 2016-2018.